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Paragon Environment Assets

These are a few assets that I got to help with for Paragon before I moved over to help with characters.
I was responsible for the mainly the blend masks for moss and rust on the stone and metal pieces.
These were created right before we incorporated Substance Painter into our pipeline.
I got these shots from Scott Homer. I had not planned to on being let go, so my apologies.
Kevin Johnstone - Environment Art
Scott Homer - Environment Art
Paul Mader - Environment Art/Meshing
Pat Jones - Level Design/Meshing/Lead Environment Artist
Jordan Walker - Lead Artist
Chris Perna - Art Director
Adam Wood - Concept Art
Zak Foreman - Concept Art
Shane Pierce - Concept Art
Ryan Brucks - Shaders/Technical Art
Eric Terry - Texture Art
Kim Libreri - Technical Director

Screenshots by Scott Homer

Screenshots by Scott Homer

Screenshots by Scott Homer

Screenshots by Scott Homer

Screenshots by Scott Homer

Screenshots by Scott Homer

Screenshots by Scott Homer

Screenshots by Scott Homer

Screenshots by Scott Homer

Screenshots by Scott Homer

Screenshots by Scott Homer

Screenshots by Scott Homer

Screenshots by Scott Homer

Screenshots by Scott Homer

Screenshots by Scott Homer

Screenshots by Scott Homer