These are a few assets that I got to help with for Paragon before I moved over to help with characters.
I was responsible for the mainly the blend masks for moss and rust on the stone and metal pieces.
These were created right before we incorporated Substance Painter into our pipeline.
I got these shots from Scott Homer. I had not planned to on being let go, so my apologies.
Kevin Johnstone - Environment Art
Scott Homer - Environment Art
Paul Mader - Environment Art/Meshing
Pat Jones - Level Design/Meshing/Lead Environment Artist
Jordan Walker - Lead Artist
Chris Perna - Art Director
Adam Wood - Concept Art
Zak Foreman - Concept Art
Shane Pierce - Concept Art
Ryan Brucks - Shaders/Technical Art
Eric Terry - Texture Art
Kim Libreri - Technical Director