Infiltrator is a high-end demonstration of Unreal Engine 4’s rendering and cinematic capabilities. Originally shown at GDC 2013, it’s still highly representative of the capabilities of high-end PC GPUs.
I provided texture and material support for this demo.
I worked with many talented artists:
Maury Mountan, Mike Buck, Mike Kime, Paul Svaboda, Kevin Johnstone, Pat Jones, Jordan Walker, Chris Wells, Josh Marlow, Rick Kohler, Bill Green, Paul Mader, Ryan Brucks, Pete Hayes, Kendall Tucker . . . the list goes on and on.
UE4 Infiltrator Real-Time Demo | Unreal Engine